| Issue |
JNWPU
Volume 43, Number 6, December 2025
|
|
|---|---|---|
| Page(s) | 1173 - 1182 | |
| DOI | https://doi.org/10.1051/jnwpu/20254361173 | |
| Published online | 02 February 2026 | |
Generation method for adversarial strategies in underwater incomplete information games
水下不完全信息博弈对抗策略的生成方法
1
Shanghai Marine Electronic Equipment Research Institute, Shanghai 201108, China
2
School of Marine Science and Technology, Northwestern Polytechnical University, Xi'an 710072, China
3
School of Mechanical Engineering, Shanghai Jiao Tong University, Shanghai 200240, China
Received:
16
January
2025
Abstract
The Nash differential strategy is suitable for complete information scenarios, but in the underwater environment with incomplete information, the complexity of obtaining solutions and the associated computational cost increase significantly. Therefore, the paper proposes a generation method to seek the solutions for the game adversarial strategy in the underwater environment. First, the relative motion relationship in a bilateral pursuit-evasion game was established, and the incomplete information characteristics were described using discrete and non-uniform time sequences, thus providing a foundation for constructing the expressions of the strategy. Secondly, based on the separation theorem of the secondary payment function and its minimum and maximum principles, the forms of the strategy within discrete time intervals were derived, and the strategy expressions for state estimation is presented. Finally, the Markov method was employed to construct the state transfer payment function, and key state transfer nodes were selected using threshold conditions, effectively reducing strategy update frequency and achieving efficient approximate solutions. The simulation results demonstrate that the proposed generation method exhibits good game effects in the underwater environment with incomplete information, which can quickly generate adversarial strategies.
摘要
纳什微分对策适用于完全信息博弈, 在水下环境不完全信息博弈时, 求解难度与计算成本显著增加。针对水下不完全信息博弈对抗策略的解析, 开展了策略的生成方法研究。建立双边追逃博弈的相对运动关系, 通过离散、非均匀的时间序列描述信息不完全特性, 为对策表达式构建打下基础。基于二次型支付函数的分离定理与极小极大原理, 推导离散时间间隔内的对策形式, 给出了状态估计的策略表达式。提出了基于马尔科夫方法的状态转移支付函数, 通过阈值条件确定关键状态转移节点, 减少策略更新频率, 实现高效的策略近似求解。仿真试验验证了文中方法在水下不完全信息条件下的良好博弈效果, 有效提升了博弈对抗策略的生成速度。
Key words: game adversarial strategies / incomplete information / generation method
关键字 : 博弈对抗策略 / 不完全信息 / 生成方法
© 2025 Journal of Northwestern Polytechnical University. All rights reserved.
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